~/bookshelf/the-player-of-games
"So it's false." "What isn't?" "Intellectual achievement. The exercise of skill. Human feeling."
The game was diverting enough, but contained nothing original; he abandoned it after an hour or so.
Generally, all the best mechanistic games—those which can be played in any sense 'perfectly,' such as grid, Prallian scope, 'nkraytle, chess, Farnic dimensions—can be traced to civilizations lacking a relativistic view of the universe (let alone the reality). They are also, I might add, invariably pre-machine-sentience societies. "The very first-rank games acknowledge the element of chance, even if they rightly restrict raw luck. To attempt to construct a game on any other lines, no matter how complicated and subtle the rules are, and regardless of the scale and differentiation of the playing volume and the variety of the powers and attributes of the pieces, is inevitably to shackle oneself to a conspectus which is not merely socially but techno-philosophically lagging several ages behind our own. As a historical exercise it might have some value. As a work of the intellect, it's just a waste of time. If you want to make something old-fashioned, why not build a wooden sailing boat, or a steam engine? They're just as complicated and demanding as a mechanistic game, and you'll keep fit at the same time."
"These friends of yours are ships." "Yes," Chamlis said. "Both of them." "What are they called?" "The Of Course I Still Love You and the Just Read the Instructions." "They're not warships?" "With names like that? They're GCUs; what else?"
He couldn't be traced; he'd left his terminal back at the house, something he had taken to doing increasingly often recently, even though it was a dangerous, irresponsible thing to do, to be apart from the Hub's information network, effectively cut off from the rest of the Culture.
Stories set in the Culture in which Things Went Wrong tended to start with humans losing or forgetting or deliberately leaving behind their terminal. It was a conventional opening, the equivalent of straying off the path in the wild woods in one age, or a car breaking down at night on a lonely road in another. A terminal, in the shape of a ring, button, bracelet or pen or whatever, was your link with everybody and everything else in the Culture. With a terminal, you were never more than a question or a shout away from almost anything you wanted to know, or almost any help you could possibly need.
He always meant to write to—or record something for—Chamlis or Yay or any of the other people back at Chiark who'd sent messages, but the time never seemed quite right, and the longer he delayed the harder the task became. Gradually people stopped sending to him, which made Gurgeh feel guilty and relieved at once.
I say again; you is what you done.
Strength in depth; redundancy; over-design. You know the Culture's philosophy."